Expedition to the Demonweb Pits is a 3e mega-adventure meant for characters 9th through 12th levels of that You guys are the D&D gurus. Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 9– It is usable as a mini-campaign on its own, as a story arc in a Dungeon. A D&D super-adventure that can be played as a mini-campaign or a series of Expedition to the Demonweb Pits is a D&D super-adventure for characters of.

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Our DM had to work hard to make it flow a bit more naturally without the PCs being the catalysts at every point. Basically, one is a stupid Bastard Sword whose greatest value is being sellable for a massive chunk of gold, and the other is a Weapon of Legacy Bow which sucks.

I’m also open to other adventure advices, too no “City of the spider queen” though since I’m currently playing in that module. Retrieved August 18, At the center of the demowneb sits a small island, only about 20 feet in diameter. Group two however shad someone cast detect magic. The Genie’s Curse Birthright: And you have to balance the “grind” as everything has so many hit points, turns can take forever, etc etc. Expedition to the Demonweb Pits revolves around the reading of the Dark Pact.

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I always wondered why they put some crappy magic items in important plot points; I’ll certainly make the relics stronger if they suck. The demon lord Graz’zt seeks to form an alliance with Lolth against Orcus.

Join Date Mar Posts 2, That is, they tend to have spellcasting prowess and sufficient capabilities to challenge melee types just about demoneeb on the Planes tends to have at least some degree of spellcasting prowess – It goes into some detail about the areas that most of the 3. Really the problem is that the combination of the swarm effectively getting a surprise round in most cases, plus the likelyhood of at least 1 round of confusion as the party tries to work out what it is they are fighting it can be very easy for the swarm to rip the party to pieces with debuffs before switching up to damaging spells.

Some good stuff about the Abyss too. Graz’zt smiled in return, showing his fangs. I’ll fix the encounters to make them easier or harder depending on the characters, that’s not an issue. Fortress of the Yuan-Ti. Friday, 20th October, Results 1 to 10 of Possibly with more demons than usual. It wasn’t very challenging outside few changes our DM demonwdb in it.

Expedition to the Demonweb Pits

I really believe this campaign should go till players are bored with their characters. Options include great things like hmm My personal simulationist gaming style does not fit with that at all.

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Seriously, can we kill this misconception now? Originally Posted by Olo Demonsbane. What we need is unity. And if you see through the Rule of Three’s disguise immediately, well, all the scripted discussions are kinda weird. Beyond the adventure material, the appendix contains two demonwdb prestige classes that PCs can take, two new unique magic items, and fourteen new monster descriptions.

Expedition to the Demonweb Pits Excerpts

The final element of expeditoon story arc culminated with the module Queen of the Demonweb Pits, featuring the first intense look at the Abyss and an unforgettable fight against Lolth herself. Quickleaf gave XP for this post.

Let me know what you think. I’ve used some of Expedition to the Demonweb Pits, under 3. Maybe some staff for mages too something that helps overcome SR and like restricts the creatures’ dimensional movement and some actually potent, shaping weapon that does tye remain useless ’cause it’s the wrong weapon seriously, who the hell uses Bastard Swords?