A kind of Primordial Exalted, Alchemicals are modular Exalted with the ability to become hyper-specialised conduits of brilliance. Although they tend to focus. In Autochthonia, however, the Exalted do not rule. They exist to protect and serve. Alchemicals of the Orichalcum Caste, then, lead by example. The Alchemical Exalted are the Exalted native to the machine world of Autochthonia. Their powers are granted to them by the Primordial Autochthon. They are.
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By spending five motes, Operatives emit a radiance that persists for the rest of the scene. This stage of their life will last for at least years, and many remain in it for longer than that; some choose to remain in this form indefinitely because of its greater mobility and the absence of innate Clarity.
Crystal and glass subjected to the anima of an Adamant Caste becomes hard as steel for minutes afterward, though this has never impeded alchemicaks escape of a Servitor of Autochthon. Exalyed by Autochthon after he departed Creation and began his slumber in Elsewhere, exaled Alchemicals were not created under the Creation Ruling Mandate.
Solars going insane, and Sidereals getting crazier and more audacious as they gather in number – if Alchemicals all had something that severe, their society would have collapsed as well.
The twin virtues of the Scourges of Autochthon are ruthlessness and discretion. Still, information is a double-edged sword. Operatives are immune to this power, as are Autochthon and his Divine Ministers. They could also master the CM Style, and thus halve the strength requirement.
The Lunar Exalted were Chosen to safeguard Creation and those things in it worth protecting. Playing a Alchemical in Creation Man talking to other people just gets you in trouble, I swear.
The Alchemical Exalted have six Castesall related to the magic material from which they are constructed. There are limits on this ability but in general Alchemical exalted face far fewer restrictions on their actions than their creation born counterparts, and none of their curses. Click here to edit contents of this page. Applying their genius to national infrastructure, the art of war or their own personal evolution, Archons stand at the cutting edge of Autochthonian society. They can frequently be found applying themselves to enormous public-works projects, leading squads of Populat volunteers on gremlin hunts, drilling self-defense forces or performing superhuman feats of labor to help failing factories meet their quotas.
For a soul to imbue an Archon with life, its past incarnations must have been visionaries who pursued larger-than-life goals without restraint. After the gods rebelled, Autochthon decided it was a really good idea to get the hell out of creation as the asshats running the place were giving him funny looks of the “Maybe we should stick him in hell too,” sort of way since he wouldn’t piss off into the wild searching for a nonexistent metaphysical answer like Gaia did. The Moonsilver Caste exists to fulfill this function.
Alchemicals – Exalted – Unofficial Wiki
Although not necessarily likable, they are literally and undeniably awe-inspiring. Their powers are granted to them by the Primordial Autochthon. The regulator who pursues a conspiracy to the greatest halls of power, the Luminor who destroys his own apartment block to create a fire break, the officer who leads 50 to hold a corridor against 1, the celebrant who provokes a war over doctrinal differences with a neighboring nation—such hard-line individuals fuse to create a Scourge of Autochthon.
So he got all exallted worshipers together on the quiet, dragged a fuckton of unborn souls from the well of souls, kidnapped a whooooole bunch more people, and then fled into Elsewhere and shut the door behind him.
Change the name also URL address, possibly the category of the page. Append content without editing the whole page source. Crystal windows and alchemically hardened glass reveal bubbling fluids, spinning gears and sliding pistons driving Essence to power these implanted artifacts.
Moonsilver Castes rarely lead their assemblies.
Protocols function in Creation just as they function in Autochthonia. Although they tend to focus themselves in particular areas to the exclusion of more rounded capabilities, they are capable of changing their abilities by replacing Charms at the Vats. Don’t get your hopes up about eventually playing as a giant team of demi-god mecha, or even becoming your own city and playing some weird table top grand strategy game though, they’ll never release those splats even if they get to Alchemicals in 3e.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. The Alchemical Exalted have artificial bodies composed of the various Magical Materialsfrom which they derive their Castes. If you know some place on the Wiki or even off the wiki that deals with the topic matter, please contribute!
Alchemical charms work very differently to the charms of other Xealted types, as they are not techniques learned but artifacts installed. In addition, I should point out that they’re not limited to 3 in abilities at character creation, as the passage that usually says ‘no higher than 3 without bonus points’ is conspicuously missing.
Alchemical Solutions Wiki Charms and Stuff. Append content without editing the whole page source.
Exalted: Playing a Alchemical in Creation
Champion The first true stage of the Alchemical, the Champion is sized like a mortal but comprised of a combination of clay and their magical material. They are respectful toward those weaker than themselves because they remember the achemicals of heroism and the need for unity.
E Scardycat and Dreamer are by Tomb Raven.